crucio777 wrote:so my concern is ways to integrate ogre 3d into my own game motor , each of the tutorials out there only display how so as to add libraries to it (i am sorry if I'm missing a thing)
bstone wrote:Start with Minimal Ogre initiatives. There's a good bit of info about how to start. The simpler the framework the simpler It will likely be for you to combine it with the game engine.
bstone wrote:Ogre can be a rendering engine. Just how you utilize it which has a game engine is similar to this: you have your game motor carry out some fancy stuff, then inform Ogre what to render And the way; it renders a frame and you will get back again in your fancy game engine stuff.
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anyway as i have mentioned i don't desire so as to add libraries to ogre instead i wish to combine it with my game engine (which has presently began !)
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The flightsimulator would demand some additional subtle terrain solutions wheras an indoor ego shooter would need no terrain in any respect. A RTS may want no physics (wheras they are often eyecandy), but it's the core of a racing game.
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